What does it do? Adds functionality of simple mercenaries.
Using a script call player can hire mercenaries which stay until death or until a certain number of victories.
Author: Mr. Trivel Name: Simple Mercenaries Created: 2015-05-08 Version: 1.0
Instructions:
Set up module below and call the shop by using
call_var_shop(ID, [CURRENCY_IDs])
ID being the Shop ID from the module below.
CURRENCY_IDs being what currencies does the shop take.
Example:
call_var_shop(2, [1, 2, 5])
That would mean to call a shop of ID 2 which takes currencies 1, 2 and 5.
Since I’m a fan of Dungeon Crawlers, decided to make on in RPG Maker VX Ace. Problem – it’d get pretty boring pretty fast. So everything has to be spiced up.
Starting from spicing up how the map works itself. What could be more interesting than simple square tiles? Isometric tiles! After some fiddling, the first version was ready:
And then most games just use parallax to draw a visible circle or full visibility altogether, that’s pretty boring, and only seeing in a visible circle – I’m not a fan of that. Bastion did it pretty well, maybe I could replicate that. I can:
But just using borderless tile makes player guess where he explored and where he didn’t explore, gotta change that up, add borders to tiles, make them work:
That was a success, sadly, it’d lag if there were more than 400 tiles on the map. So I had to optimize, and do it well. After some more fiddling and complaining about RPG Maker hidden classes, this was the result:
That went well. The other problem it had is that player could “see” through walls, tiles would rise even if they’re behind a wall. After fixing that, the latest map version is functional: