What does it do?
Adds crafting. Infinite amount of different crafting Disciplines, each having it’s own level. Recipes can be learned by calling a method or by gaining a higher level in specific crafting discipline.
Author: Mr Trivel
Name: Crafting Simple
Created: 2014-06-25
Version: 1.0
Requirements: None
Instructions:
Carefully set up everything in the main module.
Learn new recipes by calling learn_recipe(id) method
Call crafting scene by calling SceneManager.call(MrTS_Scene_Crafting)
<Get Code Here: Link>

April 10th, 2015 at 6:24 am
This is a very useful script for a real RPG game. But it took me 30 minutes to figure out what is the 3rd instruction.
Please change it to :
3.Create event
4.Event commands
5.Script
6.Paste “SceneManager.call(MrTS_Scene_Crafting)”
May 20th, 2015 at 10:45 pm
Hi Trivel.
This is a very cool script. Best one so far. It’s easy but works very well.
The only option I’d like to see for my project is that you can lock somehow one discipline.
For example: calling a particular common event would only let you craft in “Alchemy” discipline and locking the option to move around the other disciplines.
Hope you’ll understand my question and you’ll answer me.
At least by helping me doing it, or telling me that would be a much different script.
Thanks a lot.