What does it do?
This scripts adds basic Battle Row functionality.
You can switch rows in menu Formation command by selecting same Actor twice.
Battlers in back row will receive less damage than the ones in the front.
Battlers in back row will receive full damage if front row is wiped.
Battlers attacking from back row will have damage penalty, unless stated in exceptions.
Author: Mr Trivel
Name: Simple Battle Rows
Created: 2014-06-15
Version: 1.2
Requirements: None
Instructions:
Use <backrow> note tag for enemies to set them in Back Row.
Plug, Customize, Play
<Get Code Here: Link>
September 20th, 2014 at 9:04 pm
Thanks for the script Mr. Trivel. I can finally do Might and Magic’s party arrangements. 🙂
I found a minor but game breaking bug in it when I was using it this afternoon. I’ve posted details here: http://forums.rpgmakerweb.com/index.php?/topic/28816-simple-battle-rows/?p=314194
It’s basically just a small error that checks the wrong variable when comparing weapon ids to the ids in the user editable array. (the pastebin script is checking w.wtype_id instead of w.id when comparing the weapon to the user’s array of “back or front row only weapons”, which isn’t the same as the editor database ids.)
Cheers!
September 20th, 2014 at 9:14 pm
It’s working as intended.
You specify Weapon Type IDs, not Weapon IDs. Because it’s less work to list Sword type ID instead of 50 different sword weapon IDS.
September 21st, 2014 at 5:39 pm
Oh. I guess that makes more sense. Must have been a long day. Sorry for the confusion then. 🙂
December 23rd, 2015 at 10:56 pm
Hi.
I know it’s a little (just a little, lol) late to ask this but, is it possible in any way to make a skill or a item change the row of an actor ?
Because this functionnality is on another row scirpt. However, I prefer your script because of the exception you can specify and all that stuff.
Great work, thanks, and sorry for bad english ‘u’
December 23rd, 2015 at 11:01 pm
You could always have switch_row command in battle formula. E.g.
a.switch_row or b.switch_row
December 24th, 2015 at 2:25 am
Oh! Thanks for the fast reply, and okay, I take note of that.
Glad to see that you’re not dead xD
April 27th, 2016 at 2:36 am
Just to let you know, me and BlackMorning made sure this script is compatible with his Advanced Animated Menu, should anyone wish to use the two together.