Conjure Weapons in battle

What does it do?
Spells now allow you to equip magical weapons in battle.

Author: Mr Trivel
Name: New Items in Shop on Sell
Created: 2014-06-12
Version: 1.0a

Terms of Use

Requirements: None

Instructions: 
Use these Note tags in spells:
<Wequip: X> X – Weapon ID in the Database. Lasts whole battle.
<Wequip: X, Y> Y – Duration in turns.

<Get Code Here: Link>


4 responses to “Conjure Weapons in battle

  • Des_Myrmidon

    ok, because I figured it’d be easier to get a response on here (not that I tried on the RPGmakerweb forums) I have a couple quick questions about this script:

    Does this have to have a target of “self”, or can it target someone else? What the demo video showed could easily be recreated with states, so I’m curious as to how exactly this functions.

    I’d LOVE to recreate Disgaea 3+’s Magichange mechanics, and this seems perfect for me…so I’d just need to add a Sneeze-like state to self, and have this skill target an ally to equip a special weapon for a few rounds…I’m just checking into the viability of this.

    • Mr Trivel

      It only works on self. And it can’t really be replicated with states since by default the RPG Maker doesn’t allow you to equip weapons you can’t equip.

      • Des_Myrmidon

        I just meant that Ice Strike, etc. can be replicated with states – the demo video, honestly, didn’t show much off…

  • Nick

    Is it at all possible to do this sort of thing with armor, as well, or would that require writing an entirely new script?

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