What does it do?
Every level now requires same amount of EXP. And enemies give xp based on their level. If enemy is below your character’s level, it gives less xp and vice versa.
Author: Mr Trivel
Name: Static EXP
Created: 2014-06-11
Version: 1.1a
Requirements: None
Instructions:
EXP box in Enemy database now denotes the Enemies level. E.g. an Enemy with EXP set to 3 will be thought as level 3 enemy.
Screenshots:
No?
<Get Code Here: Link>
Yanfly Aftermath Compatibility:
Script order:
–Yanfly’s_Aftermath
–Static_EXP
–Static_EXP_Aftermath_Fix
<Get Fix Code Here: Link>
June 11th, 2014 at 6:08 pm
This reminds me of experience progression in games like Shining Force and Dark Wizard. Nice!
November 30th, 2014 at 4:53 pm
Any chance to get a enemy tag to overide the base xp and give a set value? Like for boss monsters and such?
November 30th, 2014 at 5:03 pm
Nope.
April 20th, 2016 at 1:08 pm
Hi, i try to use your scripts, (huge thanks for your work by the way) but I always get an error.
I use
Script order:
–Yanfly’s_Aftermath
–Static_EXP
–Static_EXP_Aftermath_Fix
Just as you told in the discription.
But I get this error:
http://www.directupload.net/file/d/4331/xyv5l8vb_png.htm
Any help would be nice.
Greets
Toremneon